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STARLESS NIGHT

Exotic / Intrinsic

Weapons of Light persists after exiting Ward of Dawn. While Weapons of Light is active, final blows or sustained damage grant stacks of The Saint; Void and Kinetic damage sources also trigger a suppressing burst.

Picking up Ward of Dawn consumes all stacks of The Saint and extends its duration based on how many stacks were consumed.

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Weapons of Light from Ward of Dawn can now persist outside the bubble for 15 seconds.

While Weapons of Light is active:
Gain stacks of 'The Saint' by dealing damage or scoring kills against enemies. Maximum of 14 stacks. Stack duration is equal to the remaining duration of your currently active Ward of Dawn.

Stacks granted by kill are based off Enemy Rank , with Minor|Elite|Miniboss Tier enemies granting 1|2|3 stacks. Stacks granted by hit are granted after dealing an average of ~500-700 damage, with higher damage instances requiring at least 2 hits. Damage threshold is the same across all difficulties (ignores power-deltas).

Gaining a stack of 'The Saint' through Kinetic or Void damage triggers a Suppressing Blast in a 6? meter radius around the target, applying Suppression for 6 [PVP: ?] seconds.

Picking up your Ward of Dawn consumes all stacks of The Saint and extends its active timer by ? seconds per stack consumed. Maximum of two extensions per super.
Last Updated 2026-07-17

Perks

Starless Night

Starless Night

Weapons of Light is improved; capable of extending Ward of Dawn's duration.
 
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