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XENOPHAGE

Exotic / Power / Machine Gun

This might sting a little.

Pyrotoxin Rounds

Pyrotoxin Rounds

Fires high-powered explosive ammunition.
Rangefinder

Rangefinder

Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers and Grenade Launchers.

Weapon Stats

Impact
100
Range
71
Stability
39
Handling
37
Reload Speed
38
Rounds Per Minute 120
Magazine 20

Hidden Stats

Aim Assistance
33
Inventory Size
3
Zoom
16
Recoil
85
Bounce Intensity
15
Bounce DirectionTends Vertical

Perks

Curated Roll

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Other Sockets

Lore

Xenophage

This might sting a little.

There was only darkness… until there was Light. Again. A third time.

I knew it. Knew I'd be back one day—only this time, I was something else. Something… not Human. Not by choice, of course. Those damn Hive. They weren't just tryin' to kill me. They were using me to get to my Light. To drain it from my soul. For their sick experiments.

But the idiots screwed up. They didn't just drain my Light. They took the whole lot. The entire thing. Soul and all. I'm still me. I'm just not the me I knew. The one with two arms and two legs. I'm something smaller now.

But honestly, it's no bother. The fire inside me… it came too. And it rages now more than ever before. The fools have no clue what they've done. No idea the price they'll pay.

I'll have my vengeance. In this life, not the next.

—Omar Agah

Add Review

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19
Well now we see the problem with reviews: If a gun's updated, you're still left with your exceptionally angry bad take. After the 2.7.0 update, Xenophage has cemented itself as a fairly solid, if unspectacular, long range damage option that combines the strengths of a Grenade Launcher with a Rapid Fire Sniper Rifle. Don't judge this thing as a machine gun, it's not designed to have the same medium-range suppressive fire capabilities.
6
Giving it a five star rating to balance the score just because some loser decided to give it one star before its even out
5
2 shots guardians, even invaders in gambit, nonsense range (in gambit u can take down ppl with 2 shots from across the map).
Also one of the most used for boss damage in raids with divinity
4
When Xenophage first came out, everyone complained that it was a subpar machine gun because of the small magazine, the slow rate of fire, and the lack of critical damage. But as time went by, people realized they were wrong.
Think of it as a hybrid between a grenade launcher and a sniper rifle. If you use it like that, you'll find that it can excel at clearing yellow bar enemies, dropping bosses and mini-bosses, and even deliver top tier raid boss dps.
2
Had a raid group with 5 Xenophage and a Divinity and the bosses didn't stand a chance. Also, getting cross mapped in gambit is pretty fun. 5/5 stars.
2
can't one tap guardians but good for gambit and great against bosses and an easy to get alternative to Izanagi's plus wendigo,
1
Super fun to use. Can't Crit, but still fun. Mostly a Gambit gun tho
1
In PVE the beauty of this thing is its simplicity. It can't crit without using something like divinity, but it's dps is still in the upper tier of heavy weapons. The fact you don't have to worry about placing your shots while shooting from range means this gun is pretty unique and always a solid choice.
PVP it 2 taps at 0.5 seconds so again, its not the best but its solid. Gambit you can cross map invaders with 2 shots
1
One of the best for DPS against bosses and mini-bosses. In PvP it is very lackluster.
1
I have terrible aim and this gun can't crit so it's really great, I hit the enemy anywhere and it does the same amount of damage. I've used a lot of power weapons, nade launchers miss, rockets are slow and tracking isnt great, linear fusions have a charge time, snipers flinch when you take damage. This weapon doesn't have much flinch when under fire, fires right away and does decent damage, so I use it for a lot of PvE activities to clear mini bosses and named enemies.
1
On PvE, it's a solid option for hunters and Titans with actium war rig because reload build basically maintains the dps the same, and 95% you'll never kill your dps with mistakes unlike other guns. It's especially useful on bosses with a small crit spot like Sanctified Mind. Also very good at taking out majors like on the second garden encounter.

On PvP and gambit it's decent. 2 shot any distance kills any guardian, and being a 120rpm helps a lot too.
1
I’ve seen this thing finish off strike bosses before they could even deal any damage, extremely annoying to deal with in PVP, as it can be used to wipe out a full squad fairly quickly, 11/10 would use again
1
I know this gun has quite a history, but I saw the ratings for it and I can't believe it is still so low. Thought I'd throw it out there for any newer players that might actually read this stuff that Xeno has long been established as a top exotic. It is a goto pick in some raid encounters, master content, etc. This weapon is not "good" or even "great", it is meta. THE most efficient choice for certain activities. Also decent in gambit, leave it home for crucible.
0
Due to the recent nerf to other weapons this weapon is actually ok, great for dps and it is sustained would be good if they kept the current body damage but include a crit
crucible, two hit no damage drop off is ok but 2 hit is to many
0
Long machine gun. Five stars
0
It got buffed so its rly gud can 5 shot greg crap in pvp
0
Giving this a 5 on PVE, the ease and accessibility of it compared to running through the loops for whisper (min 3 weeks to MW catalyst) and Izanagi (forge rotations and rare ada bounty).
This is of course stupidly powerful for Titans with Actium for boss DPS phase. Hunter probably need to spec dodge reload with 6th coyote to almost keep up.

In gambit it is a 2 tap, so that means you can still counter play it (unlike Truth) hence a 4.
-1
Think of a slightly faster firing Jotunn, but for heavy slot, and no tracking.{Probably why they have not added crits}
This thing hits majors/ elites like a freight train going Mach 7. It can wipe out entire mob groups with a well placed round.
I thought this was a clever idea. We already have fast firing death spitters, why not launch comets instead?
Granted, it does suffer a bit on bosses but it’s too much fun I frankly understand WHY it doesn’t crit.
-3
The gun faces extreme issues from console recoil direction on rapid fire and overall damage. I had high hopes for this weapon as it played extremely different in the expo builds i played on. The ability to crit would ease this weapons downfalls midway but it needs way more than a 50% increase to damage in order for it to behave like a "grenade launcher" as bungie proposed. I hope one sandbox in the future will let this weapon rise up but this weapon is toast
-6
Bungie is too afraid to make a weapon good because it has a chance of being overpowered. You took away its crit potential to stop it from one-shotting people. If you needed to remove crit damage, JUST DON'T MAKE THE GUN THEN. The only reason PvP score gets a 2 because it has insane range, but that's it.
-6
This gun, I don't understand why they made it so bad... You can't crit with it, you can't one tap guardians without buffs, and the dpm is not good compared to other choices, bungie why?
And they are going to nerf the stackable buff of Divinity btw, if they do that this season will have 4 “fun‘ exotic weapons, what a joke.
-6
Uhhh, it's bad... real bad. Yeah.
-7
Useless weapon, low damage, low ammo.
-7
IMAGINE NOT DOING CRIT DAMAGE
-8
Something's not right with this weapon... It doesn't really have a strong suit.
Clearing ads? No, it doesn't have the ammo or handling of other machine-guns.
Boss DPS? No, it's pretty outclassed by Izanagi's, Whisper, and heavy GLs.
PvP? It's useful in Gambit where you can get a lot of ammo and have space but you're lucky if you can get 2 kills in Crucible.
How about killing yellow bars? Sure, but it's not worth using your exotic and heavy slot.
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