Community Research
Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.
Each shockwave deals up to 90 [PVP: 20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants.
Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling . They also count as non-direct Hits with the weapon for other interactions.
The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.
Hits required for Activation:
• Submachine Guns: 🡅 13
• Auto Rifles: 🡅 11
• Pulse Rifles: 🡅 10
• Non-burst Sidearms: 🡅 7
• Hand Cannons, Scout Rifles: 🡅 4
• Bows, Sniper Rifles: 🡅 2
Frames-specific Hit requirements:
• High-Impact Auto Rifles: 🡅 8
• Precision Hand Cannons and Precision Scout Rifles: 🡅 5
• Aggressive (120 RPM) Hand Cannons: 🡅 3
🡅 Hit Requirements are decreased by 1.