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KINETIC TREMORS

Common / Enhanced Trait

Sustained kinetic damage to a target emits a shockwave that damages any nearby targets. Perk activates more quickly.

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Scoring multiple hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation.

Shockwaves appear 0.285 seconds after scoring enough hits and have a 1 second delay between each pulse.

Each shockwave deals up to 120 [PVP: 20] damage in a 5? meter radius. Shockwaves deal 25% less damage if activated on Minor and Elite PvE Combatants.

Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling .

The perk cannot be triggered on a target again until after 2? seconds of the last shockwave.

Hits Required for Activation:
• Auto Rifles: 12 (decrease unknown)
• Submachine Guns: 14 (decrease unknown)
• Pulse Rifles: 🡅 10 (from 11)
• Non-burst Sidearms: 🡅 7 (from 11)
• Hand Cannons, Scout Rifles: 🡅 4? (from 6)
• Sniper Rifles: 🡅 2 (from 3)

🡅 Hit Requirements are reduced.
Last Updated 2023-05-28

Perks

Kinetic Tremors

Kinetic Tremors

Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
 
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