Duplicate Warning
![](https://www.bungie.net/common/destiny2_content/icons/fb50cd68a9850bd323872be4f6be115c.png)
![ACD/0 Feedback Fence](https://www.bungie.net/common/destiny2_content/icons/d1bef80d66094bfc54384417aac74b04.jpg)
ACD/0 FEEDBACK FENCE
Added in Season 1Exotic Perks
![Fury Conductors Fury Conductors](https://www.bungie.net/common/destiny2_content/icons/e6d3adfc397494ea66a79df3f42547c8.png)
Fury Conductors
Community Research
Having active Armor Charges grants Melee Damage Resistance. Receiving a Melee Attack consumes all Armor Charges and emits a Jolting Arc Burst in a ? meter radius.
Benefits with 1|2|…|6 Armor Charges:
• Arc Burst Damage: 90|130|170|200|225|245
• Melee Damage Resistance: 23.3% | 46.7% | 70% | 73.3% | 76.7% | 80%
Related Collectible
Lore
ACD/0 Feedback Fence
The Active Contact Defense system uses Warsat hull material to store a retaliatory charge.
In order to explain this, I need to explain Kessler Syndrome. As an Exo, I feel a duty to the machine to convey its original purpose. But first: ACD stands for Active Contact Defense. It is not an AC-DC Feedback Fence and it is not named for any work of pre-classical music. I am not winking. That is a malfunction.
Kessler Syndrome occurs when a planet's orbitals fill up with fast-moving debris, which strikes other debris and shatters it in a chain reaction. Soon you can't put up a satellite without it being shredded by a swarm of junk. To protect against debris, Golden Age warsats are shielded by a kinetic superconductor that transforms a punch into a charge.
Thanks to enemy action, we have a lot of downed warsats. With some tweaking, we can peel out the superconductor and produce a personal defense system. Like so.