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MONTE CARLO

Exotic / Kinetic / Auto Rifle

There will always be paths to tread and methods to try. Roll with it.

Monte Carlo Method

Monte Carlo Method

Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Markov Chain

Markov Chain

This weapon gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.

Weapon Stats

Impact
21
Range
50
Stability
60
Handling
64
Reload Speed
81
Rounds Per Minute 600
Magazine 43

Hidden Stats

Aim Assistance
50
Inventory Size
52
Zoom
15
Recoil
80
Bounce Intensity
20
Bounce DirectionTends Right

Perks

Curated Roll

Not all curated rolls actually drop in-game. Learn more

Your Rolls

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and compare them against community suggested rolls!

Let's Go

Other Sockets

Lore

Monte Carlo

There will always be paths to tread and methods to try. Roll with it.

"The math isn't the thing. The math is an inside joke. Just old solutions some say hint at the pinnacle of pre–Golden Age thought mechanics. My partner used to go on about it. About probabilities and random patterns used to solve the unsolvable. I never really paid attention. Outdated science never equaled a good payday, if you follow. Anyway, we used to run resource grabs along a coast out east. We found the rifle in the ruins of a gamblin' hall. In a vault ten feet thick. Behind glass, like it was someone's somethin' special—a real showpiece. Thought for sure we had a solid score. Funny bit was, the spot where we found it…? It was named after the math. Or, that's what my partner said. My money says the opposite, but what I know about science and history is limited to what I can sell and the sum it'll fetch.

"So, we're out in that ruined hall with loot to spare and an old-time shooter that should trade for a small fortune. Then scavengers hit. Small crew, but mean. My partner took bolts. Dropped. I tried to cover him, but the pirates were on us. Last I saw, his Ghost got scraped by a line rifle. Nothing I could do. Only reason me and my girl made it out was she was off scoutin' our escape, and I… The Fallen were distracted by my partner. But, I'm tellin' ya… there was nothing I could do."

"You were lucky to make it back… With your life, and your 'treasure.'"

"You could say that."

"You survived an unauthorized run in known Fallen territory. You found an advanced Golden Age firearm with functional tech in a sealed chamber. You sold the weapon's tech to a gunsmith you won't name for a 'small fortune' in Glimmer. And your partner is nowhere to be found—'dead by Fallen hands'—so that 'fortune' is all yours. No need to split it."

"Sure. When you look at it that way, the math ain't so bad."

—Egon Bash, a questionable Hunter under Vanguard interrogation

 
Name
Exotic Engram
An engram with a predestined outcome.
Contains a new Exotic if any remain ...
Exotic Weapons
This engram may contain Exotic weapons.
Add Review

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4
Its a Swashbuckler + Grave Robber Auto Rifle with a crazy melee mod built in. Never thought i'd want this in my life but its pretty good! PvP 600RPM autos aren't that forgiving in my personal opinion but still can be used
3
Can allow for some really nasty melee builds in pve, and in pvp the damage is pretty solid for an auto rifle, and with the perk active, its like an smg with rampage but can hit at mid range. Also, Bungie locked it for raid day 1. If that doesn't tell you enough then you're crazy.
2
Get the muscle memory for the recoil pattern and land nothing but dome shots. Don't forget to throw them hands and some grenades every now and then.
1
Warlocks listen up....Monte Carlo + SunBracers = Solar Grenades galore. Worth trying for any warlock. Some of the most fun I have had playing this game.
0
Can all for some really good melee builds in pve. Pair up with middle tree Sentinel (Code of the Commander) make the weapon really good and also have melee up a lot. Take about 3-5 kills to active the fully charge melee but can come at any kill, no matter how many stacks of Monte Carlo Method you have.
0
The damage buff is about 12.9% per stack at a total of 64.5% with 5 stacks.
0
Hey Hunters. Want to have some fun in PvP and some really strong zoning? Run top tree gunslinger with Monte, Young Ahamkara's Spine, and Impact Induction. Bring Tripmines and start cutting off rotates. Throw your knives where you know pushes will come from to help recharge your grenades in addition to what you will get back from grenade damage. The grenades are super easy clean up and the damage from the knives can do work as well.
0
THE BEST melee weapon a titan can wish for, melting point every few seconds is AMAZING. pairing this with doom fang pauldron give super energy real quick!
0
Shreds ads in PvE and works very well with middle tree Arcstrider. Decent ttk in PvP with manageable recoil.
0
Good recoil control and ammo (600RPM) thats both good for pvp and pve. Perk is just insane for pve and quite good for pvp is a quite nice meta weapon.
0
PVE: Monte + Crown of Temp + Middle tree Stormcaller = A never ending nightmare for any and all creatures that even look at you funny.
PVP: As a warlock main, with our terrible melee speed, it's not as FUN but still pretty effective.
0
Synergizes well with the new bottom tree Gunslinger, and it's overall perk set is really good. Not so good in PVP though, it's TTK is not very optimal
-4
Fun weapon but damage could use a buff. Pairs REALLY well with blade barrage throwing knives
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