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LIGHT SHIFT

Exotic / Intrinsic

While you have a Stasis or Arc Super equipped, your Dodge becomes a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons gain a stacking damage bonus for a short time. Final blows with this bonus active refund class ability energy.

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Replaces Dodge with Shift if you have a Stasis or Arc Super equipped ( does not work with Acrobat's Dodge), and overrides base cooldown to that of Marksman's Dodge.

Shift effectively acts as a fast horizontal teleport with a travel distance of 10 meters. Shift renders you completely invisible (except for a trail) and invulnerable for the duration of the animation.

Casting Shift grants one stack of 'Light Shift' for 11 seconds. Maximum of 3 stacks.

Light Shift grants 10%|21%|33% increased Arc, Stasis, and Lord of Wolves Weapon Damage at 1|2|3 Stacks.

Light Shift additionally grants 10% increased Weapon Damage against Stasis-debuffed enemies.

Light Shift's buff stacks with all other buff sources.

Passive Class Ability regeneration is disabled for the duration of Light Shift. Instead, Weapon Kills grant 60% Class Ability Energy while Light Shift is active.
Last Updated 2026-07-12

Perks

Light Shift

Light Shift

Shift instead of dodge.
 
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