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빛의 불씨

경이 / Intrinsic

태양 궁극기를 장착한 동안 무기 결정타가 직업 능력 에너지를 부여합니다. 치유의 균열 안에 서 있으면서 무기로 대상을 처치하면 자신 및 근처 아군에게 광채를 부여하는 파동이 생성됩니다. 강화의 균열은 자신 및 근처 아군에게 치료를 부여합니다. 여명 결정타는 두 가지 효과를 모두 부여합니다.

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Requires a Solar Super to be equipped to function.

Weapon Kills grant Class Ability Energy based on Enemy Rank :
• Tier 1 (T1) Minors: 18%
• T2 Minors, T1 Elites: 26%
• T3 Minors, T2 Elites: 40%
• T4 Minors, T3 Elites: 60%
• T4 Elites, Minibosses: 80%
• Bosses: 100%
• Players: 30%

Weapon Kills while standing in a Healing Rift grant 7 seconds (10 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Weapon Kills while standing in an Empowering Rift grant Cure x1 to you and allies within a 10 meter radius.

Daybreak Kills grant Cure x2 and 10 seconds (15 with Ember of Solace) of Radiant to you and allies within a 10 meter radius.

Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website .
Last Updated 2025-12-23

Perks

Embers of Light

Embers of Light

Create combination Healing/Empowering Rifts.
 
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