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Legend

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World

Season 20

Polymorphic Shellcode
Legendary / Consumable
A Shellcode that is constantly adapting to shield the bearer from VexNet defenses.
Source: Exploring Neomuna
Terminal Overload Key
Legendary / Redeemable
Unlocks an additional chest at the end of Terminal Overload in Neomuna.
Source: Exploring Neomuna

Season 16

Qualichor
Legendary / Consumable
A strange device of tube, glass, and chitin. Fynch might be able to identify it.
Source: Exploring the Throne World
Refined Qualichor
Legendary / Consumable
Use to bring the nearly-forgotten memory of a great treasure into the present.
Source: Exploring the Throne World

Season 12

Herealways Piece
Rare / Material
Gained from completing activities and defeating combatants on Europa.

Season 8

Hymn of Desecration
Legendary / Consumable
This item serves no purpose and can be safely dismantled.
Source: Exploring the Moon
Small Rice Cake
Legendary / Consumable
A tasty gift.
Source: Exploring the Moon
Phantasmal Core
Legendary / Material
Coalesced Nightmare energy. Used at the Lectern of Enchantment on the Moon in Sanctuary.
Source: Exploring the Moon
Phantasmal Fragment
Rare / Material
Residual Nightmare energy. Used at the Lectern of Enchantment on the Moon in Sanctuary.
Source: Exploring the Moon

Season 4

Tincture of Queensfoil
Legendary / Consumable
The viscous liquid within swirls and writhes, as if searching for escape.
Source: Complete activities in the Dreaming City.
Unstable Charge of Light
Legendary / Consumable
The charge pulses and arcs with the Traveler's energy as well as something far more sinister. This offering to the Blind Well will provide a very large charge to the mechanism.
Source: Complete activities in the Dreaming City.
Dark Fragment
Legendary / Currency
This fragment hums with dark energy and feels warm to the touch. Petra Venj and the Techeuns of the Dreaming City may have a use for it.
Source: Complete activities in the Dreaming City.
A Small Gift
Rare
Smells faintly of mint.
Source: Complete activities in the Dreaming City.
Charge of Light—Tier I
Common / Consumable
The Light barely radiates from this object, but it's there. This offering to the Blind Well will provide a small charge to the mechanism.
Source: Complete activities in the Dreaming City.
Charge of Light—Tier II
Common / Consumable
This object hums with the power of the Light. This offering to the Blind Well will provide a medium charge to the mechanism.
Source: Complete activities in the Dreaming City.
Charge of Light—Tier III
Common / Consumable
You can feel the energy contained within radiating from the orb. This offering to Blind Well will provide a large charge to the mechanism.
Source: Complete activities in the Dreaming City.

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