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PUGILISMO COLETIVO

Básico / Trait

Coletar um recurso elementar ou destruir um Emaranhado dá a esta arma um período cumulativo de geração de energia de corpo a corpo ao atingir alvos. Jogar um Emaranhado concede tempo adicional.

Recursos elementares incluem [Solar] Espectros de Fogo, [Vácuo] Brechas de Vácuo, [Arco] Traços Iônicos, [Estase] Estilhaços de Estase e [Filamento] Emaranhados de Filamento.

Community Research

Credits
Collecting an Elemental Pickup enables Weapon Damage to generate Melee Ability energy per hit for 8 seconds.

Ionic Traces, Stasis Shards, and Shot Tangles extend the timer by 4 seconds. Firesprites, Void Breaches, and Thrown Tangles extend the timer by 8 seconds.

Timer can be extended to a maximum of 16 seconds.

Melee energy granted by weapon type:
Spreadshot HC: 0.5%
Burst Sidearm: 0.78%
Fusion Rifle: 1.15%
Rocket Pulse: 1.95%
Sidearm: 2.34%
Scout: 3.34%
Rocket Launcher: 12.9%

Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.
Last Updated 2026-02-22
 
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