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生命源泉

异域 / Intrinsic

超能可生成一颗额外的能量球。生成屏障、在屏障后造成持续伤害或击败目标时会产生一股具有治疗功能的脉冲。治疗盟友可提供屏障能量。

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Class Ability usage heals you and allies within 12 meters as long as they have line of sight to you.

Casting a Barricade restores 70 Health and 110 Shield HP. Using Thruster restores 60 Health.

Scoring multiple Direct Hits within 3 seconds of each while behind a Barricade triggers an additional healing pulse that restores 30 HP in a 12 meter radius.

Activation progress granted by weapon type:
• Submachine Guns, Trace Rifles: 7.14%
• Auto Rifles, Machine Guns: 8.33%
• Pulse Rifles: 9.1%
• Sidearms: 12.5%
• Hand Cannons, Scout Rifles: 16.7%
• Swords: 20%
• Bows, Glaives, Grenade Launchers, Shotguns, Sniper Rifles: 34%

Additional hits provide no activation progress for 2 seconds after a Healing Pulse is triggered. 5 second cooldown between healing pulse activations. (why are these separate)

Super Abilities generate an extra Orb of Power that grants 7.14% Super Energy (regular Super Orb).

Specific Interactions:
• Roaming Supers generate an Orb with the first Kill instead of needing at least 2 Kills
• Ward of Dawn generates 4 Orbs with each granting 3.57% Super Energy (up from 3 Orbs granting 2.3% each for a ~2x increase)
Last Updated 2026-01-04

Perks

Survival Well

Survival Well

More Orbs from Supers. Casting Barricade heals.
 
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