Shockwaves appear 0.285 seconds after scoring enough hits and have a 1 second delay between each pulse.
Each shockwave deals up to 120 [PVP: 20] damage over a 5 meter radius. Shockwaves deal 25% less damage if activated on Minor and Elite PvE Combatants.
Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling .
Hits Required for Activation:
• Auto Rifles: Unknown
• Submachine Guns: 14
• Pulse Rifles: 11
• Non-burst Sidearms: 11
• Hand Cannons, Scout Rifles: 6
• Sniper Rifles: 3
Further hits do not provide activation progress for 2? seconds after perk activation. Only one player can activate Kinetic Tremors on a target at a time.