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Name
Rarity
Energy
Type
Rating
Overflowing Light
S4 – FORSAKEN / SEASON OF THE OUTLAW
Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen...
Parting Gift
S9 – SEASON OF DAWN
Dodging leaves behind an explosive that detonates after a short delay, damaging targets around it and creating a secondary ef...
Peregrine Strike
S7 – SEASON OF OPULENCE
All shoulder charge abilities (Seismic Strike, Hammer Strike, or Shield Bash) deal bonus damage when activated in the air. Da...
Planetary Torrent
S2 – CURSE OF OSIRIS
Rifts periodically release Arc shockwaves. Final blows with these shockwaves create an Arc explosion. While an Arc Super is e...
Poison Arrows
S5 – SEASON OF THE FORGE
Arrows fired while perfectly drawn become poison arrows. Precision hits with poison arrows stun the combatant and spread pois...
Prismatic Inferno
S2 – CURSE OF OSIRIS
Fires a Solar trace beam that creates a field of heat energy that grows as the weapon is fired. Sustained damage applies scor...
Probability Matrix
S1 – THE RED WAR
Arcbolt Grenades have increased chaining capabilities and jolt targets hit. Damaging combatants with jolt or applying jolt to...
Prototype Trueseeker
S7 – SEASON OF OPULENCE
This weapon's rockets have tracking. Lock onto targets when aiming down sights. Landing hits with a full magazine grants ammo...
Public Defender
S2 – CURSE OF OSIRIS
Increased loot from public events on all destinations.
Rapid Cooldown
S3 – WARMIND
Increases grenade, melee, and dodge regeneration while sprinting.
Gain stacks of Frost Armor while sprinting. When you have ...
Ravenous Beast
S7 – SEASON OF OPULENCE
This weapon stores power when dealing or receiving damage; defeating combatants or dealing damage to Scorched combatants gran...
Reflective Vents
S4 – FORSAKEN / SEASON OF THE OUTLAW
While sliding with full class ability energy, you gain a frontal shield that reflects incoming damage. After reflecting damag...
Reign Havoc
S4 – FORSAKEN / SEASON OF THE OUTLAW
Final blows with this weapon generate stunning lighting strikes from above. Lightning strikes grant a stack of Bolt Charge. S...
Relentless Tracker
S1 – THE RED WAR
Damaging a powerful combatant or Guardian with an ability temporarily increases weapon damage of the same type. Defeating tha...
Resolute
S3 – WARMIND
[Arc]Arc final blows grant an escalating damage bonus with Arc weapons. While using Fist of Havoc, activating your Super gran...
Ride the Bull
S3 – WARMIND
Increases rate of fire and recoil while you're holding down the trigger. Final blows dealt with this weapon reload the magazi...
Roving Assassin
S4 – FORSAKEN / SEASON OF THE OUTLAW
Each Spectral Blades hit or final blow you make before becoming invisible will restore more of your Super energy.
Exiting in...
Scion of Mercury
S2 – CURSE OF OSIRIS
Increased Glimmer and chance to obtain additional faction consumables on Mercury.
Scissor Fingers
S3 – WARMIND
Gain a second knife per charge. Getting a final blow with a throwing knife grants consecutive knives a temporary stacking dam...
Seriously, Watch Out
S2 – CURSE OF OSIRIS
While your Juggernaut shield is active, you slowly gain Bolt Charge stacks over time and increased weapon ready speed. Sprint...
Sharp Edges
S4 – FORSAKEN / SEASON OF THE OUTLAW
Throwing Knife final blows decrease the cooldown of your Super. Hitting a single target with most Blade Barrage knives in a v...
Solar Rampart
S2 – CURSE OF OSIRIS
Solar final blows recharge your Barricade. While you have a Solar Super equipped, casting your Barricade unleashes waves of S...
Speed Demon
S2 – CURSE OF OSIRIS
Your vehicles take less time to summon and reload your weapons while you ride.
Spheromatik Trigger
S9 – SEASON OF DAWN
Powered melee final blows unleash a damaging explosion. Finishers and final blows against more powerful targets increase the ...
Spirit of Competition
S10 – SEASON OF THE WORTHY
During Guardian Games 2020, completing Crucible matches, Gambit matches, Vanguard strikes, patrols, adventures, and forges gr...
Spring-Loaded Mounting
S1 – THE RED WAR
Increases Sidearm airborne effectiveness, ready speed, and reload speed. While you're critically wounded, swapping to a Sidea...
Starless Night
S2 – CURSE OF OSIRIS
Weapons of Light persists after exiting Ward of Dawn. While Weapons of Light is active, final blows or sustained damage grant...
Strange Protractor
S1 – THE RED WAR
Sprint speed increased. After a short time sprinting, your currently equipped weapon is automatically reloaded.
String of Curses
S7 – SEASON OF OPULENCE
Kills refill the magazine, increase damage for a short duration, and grant Super energy based on the strength of String of Cu...
Sunfire Furnace
S1 – THE RED WAR
While your Solar Super is charged, ability final blows cure you and give stacks of Sunfire Furnace.
While Sunfire Furnace is...
SUROS Legacy
S3 – WARMIND
The bottom half of each magazine deals bonus damage and has a chance to return health on kill.
Survival Well
S1 – THE RED WAR
Generates an additional Orb of Power from Supers. Generating a Barricade, or dealing sustained damage or defeating targets fr...
Synapse Junctions
S1 – THE RED WAR
Quick successive attacks with Arc Staff increase its damage output, duration and jolt targets hit.
Tesseract
S3 – WARMIND
[Heavy Attack] : Use while sprinting with full energy to launch a heavy blink attack. Defeating a target with this attack al...
The Corruption Spreads
S6 – SEASON OF THE DRIFTER
This weapon creates SIVA nanite swarms on rapid hits and precision kills.
The Fate of All Fools
S2 – CURSE OF OSIRIS
Chain precision shots or land precision final blows to refill the magazine, improve stability, and greatly increase the damag...
The Fourth Magic
S3 – WARMIND
Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and gran...
The Perfect Fifth
S3 – WARMIND
Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round that scorches targets f...
The Whispers
S3 – WARMIND
Gain an additional melee charge. Powered melee final blows spawn an Orb of Power.
Tome of Dawn
S1 – THE RED WAR
While you have a [Solar]Solar Super equipped, aiming weapons while you're midair suspends you there for a short time. While t...
Touch of Venom
S7 – SEASON OF OPULENCE
Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.
Transfusion Matrix
S1 – THE RED WAR
Final blows with Arc melees trigger health regeneration and fully restore a melee charge. Melee hits grant Arc melee energy.
Treasure Hunter
S2 – CURSE OF OSIRIS
Detects caches within a 50-meter range and increases Glimmer gain.
Twintails
S4 – FORSAKEN / SEASON OF THE OUTLAW
Shoots two rockets, one Void and one Solar, that can track onto the same target. Strong against [Disruption] Overload Champio...
Uncanny Arrows
S1 – THE RED WAR
Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Unplanned Reprieve
S2 – CURSE OF OSIRIS
Fusion projectiles attach and detonate with a delayed Void blast.
Upgraded Sensor Pack
S1 – THE RED WAR
Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage ...
Ursine Guard
S4 – FORSAKEN / SEASON OF THE OUTLAW
Move faster while guarding with Sentinel Shield or the Unbreakable shield. Damage blocked with Sentinel Shield is converted t...
Vampire's Caress
S1 – THE RED WAR
Melee and finisher final blows instantly grant cure and provide restoration for a short duration.
Vanishing Execution
S8 – SHADOWKEEP / SEASON OF THE UNDYING
Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against m...