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Name
Rarity
Energy
Type
Rating
Spirit of Synthoceps
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Improves melee damage when you're surrounded.
Spirit of the Abeyant
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Improves Drengr's Lash. Drengr's Lash projectiles track targets more aggressively and travel farther.
Spirit of the Armamentarium
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain an additional grenade charge.
Spirit of the Assassin
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Finishers and powered melee final blows grant invisibility.
Spirit of the Bear
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to grenade energy.
Spirit of the Claw
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain an additional melee charge.
Spirit of the Coyote
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain an additional class ability charge.
Spirit of the Cyrtarachne
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain Woven Mail when you use your grenade.
Spirit of the Dragon
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your weapons ready quicker and are more stable. Using your class ability temporarily increases this benefit and reloads your ...
Spirit of the Eternal Warrior
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Gain bonus damage for weapons matching your Super's element when your Super ends.
Spirit of the Filaments
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Casting an Empowering Rift will grant you Devour. Defeating a target while Devour is active grants class ability energy.
Spirit of the Foetracer
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that abili...
Spirit of the Gyrfalcon
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your Void weapons gain volatile rounds after you emerge from being invisible.
Spirit of the Horn
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your class ability unleashes waves of Solar energy that damage and scorch nearby targets. Combatants damaged and Guardians de...
Spirit of the Liar
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful Arc...
Spirit of the Necrotic
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Damaging a target with a melee inflicts potent corruption. Defeating targets afflicted by corruption spreads the condition.
Spirit of the Ophidian
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Weapons ready very quickly.
Spirit of the Stag
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Your Rift provides damage reduction to allies standing in it.
Spirit of the Star-Eater
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of the Swarm
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Destroying a Tangle spawns Threadlings.
Spirit of the Wormhusk
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Activating your class ability grants Cure. Rapidly defeating combatants grants Burning Souls that increase the potency of hea...
Spirit of Verity
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus and improved grenade regene...
Spirit of Vesper
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Rifts periodically release Arc shockwaves.
Spring-Loaded Mounting
S1 – THE RED WAR
Increases Sidearm airborne effectiveness, ready speed, and reload speed. While you're critically wounded, swapping to a Sidea...
Starless Night
S2 – CURSE OF OSIRIS
Weapons of Light persists after exiting Ward of Dawn. While Weapons of Light is active, final blows or sustained damage grant...
Strange Protractor
S1 – THE RED WAR
Sprint speed increased. After a short time sprinting, your currently equipped weapon is automatically reloaded.
String of Curses
S7 – SEASON OF OPULENCE
Kills refill the magazine, increase damage for a short duration, and grant Super energy based on the strength of String of Cu...
Stylostixis
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Targets damaged by Arcane Needle emit a suspending detonation when defeated. Landing multiple Arcane Needles or Needlestorm o...
Sunfire Furnace
S1 – THE RED WAR
While your Solar Super is charged, ability final blows cure you and give stacks of Sunfire Furnace.
While Sunfire Furnace is...
SUROS Legacy
S3 – WARMIND
The bottom half of each magazine deals bonus damage and has a chance to return health on kill.
Survival Well
S1 – THE RED WAR
Generates an additional Orb of Power from Supers. Generating a Barricade, or dealing sustained damage or defeating targets fr...
Swarmers
S20 – LIGHTFALL / SEASON OF DEFIANCE
Destroying a Tangle spawns a Threadling. Your Threadlings unravel targets that they damage.
Synapse Junctions
S1 – THE RED WAR
Quick successive attacks with Arc Staff increase its damage output, duration and jolt targets hit.
Tesseract
S3 – WARMIND
[Heavy Attack] : Use while sprinting with full energy to launch a heavy blink attack. Defeating a target with this attack al...
The Corruption Spreads
S6 – SEASON OF THE DRIFTER
This weapon creates SIVA nanite swarms on rapid hits and precision kills.
The Corruption Spreads II
S23 – SEASON OF THE WISH
This weapon creates SIVA nanite swarms on rapid hits and precision kills.
The Corruption Spreads III
S23 – SEASON OF THE WISH
This weapon creates SIVA nanite swarms on rapid hits and precision kills.
The Corruption Spreads IV
S23 – SEASON OF THE WISH
This weapon creates SIVA nanite swarms on rapid hits and precision kills.
The Dance
S15 – SEASON OF THE LOST
Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo.
Fi...
The Fate of All Fools
S2 – CURSE OF OSIRIS
Chain precision shots or land precision final blows to refill the magazine, improve stability, and greatly increase the damag...
The Fourth Magic
S3 – WARMIND
Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and gran...
The Gift of Certainty
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby...
The Lost Voice
S24 – THE FINAL SHAPE / EPISODE 1: ECHOES
Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.
The Perfect Fifth
S3 – WARMIND
Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round that scorches targets f...
The Whispers
S3 – WARMIND
Gain an additional melee charge. Powered melee final blows spawn an Orb of Power.
Tight Fit
S19 – SEASON OF THE SERAPH
Dodging instantly reloads all your weapons and grants increased reload and handling to you and nearby allies. While the buff ...
Tome of Dawn
S1 – THE RED WAR
While you have a [Solar]Solar Super equipped, aiming weapons while you're midair suspends you there for a short time. While t...
Touch of Venom
S7 – SEASON OF OPULENCE
Defeating a weakened target releases a burst of weakening smoke and refunds Void melee ability energy.
Transfusion Matrix
S1 – THE RED WAR
Final blows with Arc melees trigger health regeneration and fully restore a melee charge. Melee hits grant Arc melee energy.
Treasure Hunter
S2 – CURSE OF OSIRIS
Detects caches within a 50-meter range and increases Glimmer gain.